InputGunY = "MOUSE1_YAXIS,JOY1_YAXIS" analog, full Y axis InputGunX = "MOUSE1_XAXIS,JOY1_XAXIS" analog, full X axis ![]() InputGunDown = "KEY_DOWN" digital, move gun down InputGunUp = "KEY_UP" digital, move gun up ![]() InputGunRight = "KEY_RIGHT" digital, move gun right InputGunLeft = "KEY_LEFT" digital, move gun left Rocket launcher I used the latest module from the module thread for model 3 / super model. I had to edit the game.xml file like the instructions said to gun1 gun2.ģ. I had problems using supermodel UI breaking things so didnt use that to setup any settingsĢ. So after testing 862 and following the instructions on my computer, it works perfectly fine.ġ. But it will depend on your own mouse IDs, ie. After I did that and tested in the service menu it worked. I am not certain if the quotes make a difference, however I dont have the quotes. InputOffscreen2 = "KEY_S,JOY1_BUTTON2,MOUSE4_RIGHT_BUTTON" InputTrigger2 = "KEY_A,JOY1_BUTTON1,MOUSE4_LEFT_BUTTON" InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE3_RIGHT_BUTTON" InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE3_LEFT_BUTTON" That should be a matter of editing the supermodel.ini in the emulator data folder for the guns to work:
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